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[Hírek] Anarchy Online Engine Preview - 10th Aniversary Montreal
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[Hírek] SOON â„¢
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[Hírek] Stop Censorship - SOPA & PIPA - avagy amerika újabb "világuralmi törekvései" :)
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[Hírek] Felhívás! Kutatás - kérdőív.
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[Hírek] Atlantean - Omni magyar org
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17.10 Előzetes Írta: 11 szept : 14:32 (Hírek)
Nem figyelek minden nanot figyelemmel, de azt tudom hogy a shade nr debuff futni fog a régi procokkal együtt, és a NR mellé odatették az evade-clsc-t is Enfeknek meg lejebb vitték az új rage és challenger nanoskill reqjeit. 
17.10 Előzetes Írta: 19 aug : 23:13 (Hírek)
Ezek lesznek az új nanok. A legtöbbhöz alá odaírtam azokat az effekteket is amiket közvetve, vagy máson vált ki, azért tűnhet pár furcsának.


Greater Preservation Matrix

The fixer is continuously healed for 5% of their max health points every few seconds for the duration of the formula.

--

ToUse
Operator = Greater Than Statistic = MaterialMetamorphosis Target = Self Value = 1894
ChildOp = And Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 1501
ChildOp = And Operator = Greater Than Statistic = SpaceTime Target = Self Value = 1501
ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Fixer
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = Hit Target = Self TickCount = 180 TickInterval = 1000 : Health 5 0



Refactor NCU Matrix

The Fixer utilises their knowledge of NCU storage systems so that the NCU of the target is cleared of some hostile effects.

ToUse
Operator = Greater Than Statistic = MaterialMetamorphosis Target = Self Value = 1894
ChildOp = And Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 1501
ChildOp = And Operator = Greater Than Statistic = SpaceTime Target = Self Value = 1501
ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Fixer
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64



Detonation Matrix

This nano seeks out specialized nanobots designed to inflict lasting damage on an opponent. Via its unique coding, it crystalizes these nanobots, turning them into very powerful detonation devices and casuing massive damage to the target. Without said nanobots, however, the program fails to do much damage at all. Hits the target for 500 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target. Due to the intense power this nano requires it may only be cast every few seconds. This does not interfere with other nanocasts, however.

--

ToUse
Operator = Op_101 Statistic = Flags Target = Self Value = 275693
ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Nano-Technician
ChildOp = And Operator = Greater Than Statistic = MaterialCreation Target = Self Value = 2000
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -500 -500 FireAC
Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -4975 -8567 EnergyAC
if:
Operator = Op_91 Statistic = Flags Target = Self Value = 254432
Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -5791 -9874 PoisonAC
if:
Operator = Op_91 Statistic = Flags Target = Self Value = 254435
Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -6582 -11423 ColdAC
if:
Operator = Op_91 Statistic = Flags Target = Self Value = 254437
Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -7983 -13580 FireAC
if:
Operator = Op_91 Statistic = Flags Target = Self Value = 254439
Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -12892 -17894 RadiationAC
if:
Operator = Op_91 Statistic = Flags Target = Self Value = 254441
Name = CastNano Target = Wearer TickCount = 1 TickInterval = 0 : 275693



Optic Plague

Temporarily blinds all enemies in the area. While blinded, they have a much lower chance of hitting when they attack.

ToUse
Operator = Greater Than Statistic = SensoryImprovement Target = Self Value = 1780
ChildOp = And Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 1780
ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Nano-Technician
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = Skill Target = Target TickCount = 1 TickInterval = 0 : AddAllOff -499
Name = ChangeEffect Target = Target TickCount = 1 TickInterval = 0 : 43652
Name = TauntNPC Target = Target TickCount = 1 TickInterval = 0 : 609



Matrix of Ka

Heals the target of 1512 - 2278 points of damage and increases their natural healing for a brief amount of time.

--

ToUse
Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 1369
ChildOp = And Operator = Greater Than Statistic = SensoryImprovement Target = Self Value = 1369
ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Martial Artist
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health 1512 2278
Name = CastNano Target = Target TickCount = 1 TickInterval = 0 : 275699

OnUse
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : HealDelta 50



Form of Risan

Nanobots inject themselves into the bone structure of the caster, creating rubbery gaps between the osseous tissue that allow for more fluidic movement. Thankfully the nanobots are highly intelligent, and know just how to modify the rigidity as to still allow the caster to perform vital functions. Such as standing.Increases all evades of the Martial Artist by 180 points, and their Agility by 30. It also reduces overall speed and strength.

ToUse
Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 1243
ChildOp = And Operator = Greater Than Statistic = SensoryImprovement Target = Self Value = 1243
ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Martial Artist
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : Agility 30
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : Strength -70
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : RunSpeed -650
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : DuckExp 180
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : DodgeRanged 180
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : EvadeClsC 180
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : MeleeInit. -220
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : RangedInit. -220
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : PhysicalInit. -220



Malpractice

Damages the target for 1482 - 2795 points of damage per strike, and has a chance to land a stacking debuff. The damage done and severity of the debuff increases the more the nano is cast.

--

ToUse
Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 2042
ChildOp = And Operator = Greater Than Statistic = MaterialCreation Target = Self Value = 1727
ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Doctor
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -1482 -2795 FireAC
if:
Operator = Op_91 Statistic = Flags Target = Self Value = 275702
ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275703
ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275704
ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275705
Operator = Not Statistic = Flags Target = Self Value = 0
Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -1973 -3249 FireAC
if:
Operator = Op_91 Statistic = Flags Target = Self Value = 275703
ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275704
ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275705
Operator = Not Statistic = Flags Target = Self Value = 0
ChildOp = And Operator = Op_91 Statistic = Flags Target = Self Value = 275702
Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -2180 -3518 FireAC
if:
Operator = Op_91 Statistic = Flags Target = Self Value = 275702
ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275704
ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275705
Operator = Not Statistic = Flags Target = Self Value = 0
ChildOp = And Operator = Op_91 Statistic = Flags Target = Self Value = 275703
Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -2470 -3920 FireAC
if:
Operator = Op_91 Statistic = Flags Target = Self Value = 275702
ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275703
ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275705
Operator = Not Statistic = Flags Target = Self Value = 0
ChildOp = And Operator = Op_91 Statistic = Flags Target = Self Value = 275704
Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -2870 -4220 FireAC
if:
Operator = Op_91 Statistic = Flags Target = Self Value = 275702
ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275703
ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275704
Operator = Not Statistic = Flags Target = Self Value = 0
ChildOp = And Operator = Op_91 Statistic = Flags Target = Self Value = 275705
Name = CastNano Target = Target TickCount = 1 TickInterval = 0 : 275702
if:
Operator = Op_91 Statistic = Flags Target = Self Value = 275702
ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275703
ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275704
ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275705
Operator = Not Statistic = Flags Target = Self Value = 0
Name = CastNano Target = Target TickCount = 1 TickInterval = 0 : 275703
if:
Operator = Op_91 Statistic = Flags Target = Self Value = 275703
ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275704
ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275705
Operator = Not Statistic = Flags Target = Self Value = 0
ChildOp = And Operator = Op_91 Statistic = Flags Target = Self Value = 275702
Name = CastNano Target = Target TickCount = 1 TickInterval = 0 : 275704
if:
Operator = Op_91 Statistic = Flags Target = Self Value = 275702
ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275704
ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275705
Operator = Not Statistic = Flags Target = Self Value = 0
ChildOp = And Operator = Op_91 Statistic = Flags Target = Self Value = 275703
Name = CastNano Target = Target TickCount = 1 TickInterval = 0 : 275705
if:
Operator = Op_91 Statistic = Flags Target = Self Value = 275702
ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275703
Operator = Not Statistic = Flags Target = Self Value = 0
Operator = Op_91 Statistic = Flags Target = Self Value = 275704
ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275705
Operator = And Statistic = Flags Target = Self Value = 0

OnUse
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : RangedInit. -1000
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : PhysicalInit. -1000
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : MeleeInit. -1000
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : NanoC.Init -1000
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : NanoDamageMultiplier -30
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : HealMultiplier -30
Name = Hit Target = Target TickCount = 30 TickInterval = 200 : Health -600 -600 PoisonAC
Name = Hit Target = Target TickCount = 60 TickInterval = 100 : Health -800 -800 PoisonAC



Ravening M-60

The nanobots create the shell of a new prototype of a robot for the Engineer.

ToUse
Operator = Greater Than Statistic = MaterialCreation Target = Self Value = 2146
ChildOp = And Operator = Greater Than Statistic = SpaceTime Target = Self Value = 2146
ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Engineer
ChildOp = And Operator = Greater Than Statistic = Cash Target = Self Value = 3694
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = Hit Target = Wearer TickCount = 1 TickInterval = 0 : Cash -3694 -3694
Name = SpawnItemACG Target = Wearer TickCount = 1 TickInterval = 0 : RAM6 220 0




Mother Wolf

When in the form of a Wolf, the adventurer is able to execute this pulsing nano program. Every 90 seconds all members of the adventurer's team will receive a beneficial enhancement to their damage output and evasion skills. Those members of the team that are also in the form of a wolf will gain additional damage and evasion benefits. This particular program increases damage by 35 points and evasion skills by 101 points. Those in the form of a wolf will gain an additional bonus of 30 points to damage, 100 points to evasion skills, 25 points to runspeed and 30 points to general attack skill.

ToUse
Operator = Equal To Statistic = Profession Target = Self Value = Adventurer
ChildOp = And Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 944
ChildOp = And Operator = Greater Than Statistic = SensoryImprovement Target = Self Value = 944
ChildOp = And Operator = Greater Than Statistic = MaterialMetamorphosis Target = Self Value = 1416
ChildOp = And Operator = Equal To Statistic = MonsterData Target = Self Value = 30348
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = TeamCastNano Target = Wearer TickCount = 40 TickInterval = 9000 : 275818
Name = TeamCastNano Target = Wearer TickCount = 1 TickInterval = 0 : 275818

OnUse
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : RadiationDamageModifier 65
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : PoisonDamageModifier 65
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : ChemicalDamageModifier 65
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : ColdDamageModifier 65
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : FireDamageModifier 65
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : ProjectileDamageModifier 65
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : EnergyDamageModifier 65
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : MeleeDamageModifier 65
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : EvadeClsC 201
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : DodgeRanged 201
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : DuckExp 201
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : RunSpeed 25
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : AddAllOff 30

OnUse
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : RadiationDamageModifier 35
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : PoisonDamageModifier 35
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : ChemicalDamageModifier 35
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : ColdDamageModifier 35
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : FireDamageModifier 35
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : ProjectileDamageModifier 35
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : EnergyDamageModifier 35
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : MeleeDamageModifier 35
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : EvadeClsC 101
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : DodgeRanged 101
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : DuckExp 101




Improved Stare of Cerberus

When in the form of a wolf, the adventurer is able to execute this nano program on any friendly target that is also in the form of a wolf. This nano program will increase the perception skill of the target by 900 points. It also has the lesser effect of increasing concealment by 100 points, the evasion skills of the target by 60 points, maximum health by 100 points and the parry skill by 20 points.

ToUse
Operator = Equal To Statistic = Profession Target = Self Value = Adventurer
ChildOp = And Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 943
ChildOp = And Operator = Greater Than Statistic = SensoryImprovement Target = Self Value = 943
ChildOp = And Operator = Equal To Statistic = MonsterData Target = Self Value = 30348
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64
ChildOp = And Operator = Equal To Statistic = MonsterData Target = Target Value = 30348
ChildOp = And Operator = Greater Than Statistic = Level Target = Target Value = 214

--

OnUse
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : Perception 900
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : Concealment 100
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : DuckExp 60
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : DodgeRanged 60
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : EvadeClsC 60
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : MaxHealth 100
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : Parry 20



Way of The Executioner

This series of nano programs was originally created by an agent going by the name 'The Executioner'. These nano programs augment the damage of the agent and also provide a minor boost to the rifle, aimed shot and concealment skills and nano resist. They can function at the same time as the other series of agent damage enhanement nano programs.

ToUse
Operator = Equal To Statistic = Profession Target = Self Value = Agent
ChildOp = And Operator = Greater Than Statistic = SensoryImprovement Target = Self Value = 1255
ChildOp = And Operator = Greater Than Statistic = MaterialMetamorphosis Target = Self Value = 1255
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : ProjectileDamageModifier 65
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : MeleeDamageModifier 65
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : EnergyDamageModifier 65
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : ChemicalDamageModifier 65
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : RadiationDamageModifier 65
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : ColdDamageModifier 65
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : FireDamageModifier 65
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : PoisonDamageModifier 65
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : Rifle 20
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : AimedShot 30
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : Concealment 15
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : NanoResist 55




Bulls Eye

An infrared Bulls Eye is painted on the target for a few minutes. Its dodge skill is lowered by 500 points.

ToUse
Operator = Greater Than Statistic = MaterialMetamorphosis Target = Self Value = 1068
ChildOp = And Operator = Greater Than Statistic = MaterialCreation Target = Self Value = 1068
ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Agent
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : DodgeRanged -500



Malaise of Zeal

Attempts to soothe and calm the target, which lowers the damage inflicted by the target by 152 points, and initiatives by 1034 points.. The target needs to be level 160 or higher for the nanoformula to work.

ToUse
Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 1912
ChildOp = And Operator = Greater Than Statistic = SensoryImprovement Target = Self Value = 1912
ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Bureaucrat
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64
ChildOp = And Operator = Greater Than Statistic = Level Target = Target Value = 159

--

OnUse
Name = TauntNPC Target = Target TickCount = 1 TickInterval = 0 : 2525
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : ProjectileDamageModifier -152
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : EnergyDamageModifier -152
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : MeleeDamageModifier -152
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : ColdDamageModifier -152
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : FireDamageModifier -152
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : PoisonDamageModifier -152
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : ChemicalDamageModifier -152
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : RadiationDamageModifier -152
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : MeleeInit. -1034
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : PhysicalInit. -1034
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : RangedInit. -1034
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : NanoC.Init -1034




Demotivational Speech: Dead Man Walking

This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any enemies close to the bureaucrat during that synchronization will receive a temporary mood-dampening effect. This mood-dampening effect lowers nano resistance, lowers the chance of landing a critical hit, and reduces the available amount of nanobots.

ToUse
Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 1912
ChildOp = And Operator = Greater Than Statistic = SensoryImprovement Target = Self Value = 1912
ChildOp = And Operator = Greater Than Statistic = SpaceTime Target = Self Value = 1470
ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Bureaucrat
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = AreaCastNano Target = Wearer TickCount = 45 TickInterval = 2000 : 275825 9
Name = AreaCastNano Target = Wearer TickCount = 1 TickInterval = 0 : 275825 9

OnUse
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : NanoResist -410
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : CriticalIncrease -19
Name = Hit Target = Wearer TickCount = 1 TickInterval = 0 : CurrentNano -998 -998




Nanite Instinctive Control

The Caster is augmented toward better control of nanobots, increasing Nano Prowess Initiative by 350 points.

OnUse
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : NanoC.Init 350
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : NanoResist 100
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : MaxNanoEnergy 300




Hellish Rage

Accelerates the body's metabolism to such a rate that the Enforcer actually ignites. This briefly increases movement speed and initiatives. The Enforcer continuously takes damage while this nano lasts, but so do all enemies that hit the Enforcer during this period. The nanobots also attempt to remove combat debuffs currently on the Enforcer, and give a Nano AC boost while they are operational.If used in the Shadowlands, significantly more damage will be inflicted on the enforcer.

ToUse
Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 1434
ChildOp = And Operator = Greater Than Statistic = MaterialCreation Target = Self Value = 1434
ChildOp = And Operator = Greater Than Statistic = MaterialMetamorphosis Target = Self Value = 1434
ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Enforcer
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = RemoveNanoEffects Target = Self TickCount = 1 TickInterval = 0 : 99 Combat 20
Name = Modify Target = Self TickCount = 1 TickInterval = 0 : RunSpeed 1200
Name = Modify Target = Self TickCount = 1 TickInterval = 0 : NanoResist 1200
Name = Modify Target = Self TickCount = 1 TickInterval = 0 : MeleeInit. 500
Name = Modify Target = Self TickCount = 1 TickInterval = 0 : PhysicalInit. 500
Name = Modify Target = Self TickCount = 1 TickInterval = 0 : RangedInit. 500
Name = Modify Target = Self TickCount = 1 TickInterval = 0 : NanoC.Init 500
Name = Skill Target = Self TickCount = 1 TickInterval = 0 : ShieldMeleeAC 120
Name = Skill Target = Self TickCount = 1 TickInterval = 0 : ShieldEnergyAC 120
Name = Skill Target = Self TickCount = 1 TickInterval = 0 : ShieldProjectileAC 120
Name = Skill Target = Self TickCount = 1 TickInterval = 0 : ShieldFireAC 120
Name = Skill Target = Self TickCount = 1 TickInterval = 0 : ShieldColdAC 120
Name = Skill Target = Self TickCount = 1 TickInterval = 0 : ShieldChemicalAC 120
Name = Skill Target = Self TickCount = 1 TickInterval = 0 : ShieldPoisonAC 120
Name = Skill Target = Self TickCount = 1 TickInterval = 0 : ShieldRadiationAC 120





Valiant Challenger to Behemoth

Briefly increases the Enforcer's attack rating and damage output by an enormous amount. It has the drawback of effectively shutting down your nano capabilities for 15 seconds.

ToUse
Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 1434
ChildOp = And Operator = Greater Than Statistic = MaterialMetamorphosis Target = Self Value = 1434
ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Enforcer
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = Skill Target = Wearer TickCount = 1 TickInterval = 0 : ProjectileDamageModifier 110
Name = Skill Target = Wearer TickCount = 1 TickInterval = 0 : MeleeDamageModifier 110
Name = Skill Target = Wearer TickCount = 1 TickInterval = 0 : EnergyDamageModifier 110
Name = Skill Target = Wearer TickCount = 1 TickInterval = 0 : ChemicalDamageModifier 110
Name = Skill Target = Wearer TickCount = 1 TickInterval = 0 : RadiationDamageModifier 110
Name = Skill Target = Wearer TickCount = 1 TickInterval = 0 : ColdDamageModifier 110
Name = Skill Target = Wearer TickCount = 1 TickInterval = 0 : FireDamageModifier 110
Name = Skill Target = Wearer TickCount = 1 TickInterval = 0 : PoisonDamageModifier 110
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : Scale 60
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : AddAllOff 301
Name = HeadText Target = Wearer TickCount = 1 TickInterval = 0 : Challenger! 2
Name = CastNano Target = Wearer TickCount = 1 TickInterval = 0 : 157743




Intrusive Aura of Slave

This nano program surrounds the engineer's targeted pet with a pulsing field of nanobots. Every 30 seconds, this field will pulse out from the pet and attempt to harm all nearby enemies. The nanobot field then returns to the pet, to reform for the next pulse. This particular field will, if successful, lower the runspeed of the affected enemies by 1500 points. While active on the pet, this field will also enhance the attack rating of the pet by 130 points, making it more likely to hit its target.

ToUse
Operator = Equal To Statistic = Profession Target = Self Value = Engineer
ChildOp = And Operator = Greater Than Statistic = SpaceTime Target = Self Value = 1964
ChildOp = And Operator = Greater Than Statistic = MaterialMetamorphosis Target = Self Value = 1964
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64
ChildOp = And Operator = Equal To Statistic = Breed Target = Target Value = Human monster

--

OnUse
Name = AreaCastNano Target = Target TickCount = 60 TickInterval = 3000 : 275834 15
if:
Operator = Equal To Statistic = NPCFamily Target = Self Value = 95
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : AddAllOff 130

OnUse
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : RunSpeed -1500
Name = TauntNPC Target = Wearer TickCount = 1 TickInterval = 0 : 1666




Imminence of Extermination

Creates an enhancing aura around the Keeper that prepares people for battle, increasing the attack and defense ratings of every member of the Keeper's team. This particular aura increases the attack rating by 120 points and the defense rating by 210 points

ToUse
Operator = Equal To Statistic = Profession Target = Self Value = Keeper
ChildOp = And Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 1506
ChildOp = And Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 1509
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = TeamCastNano Target = Wearer TickCount = 81 TickInterval = 18000 : 275836
Name = TeamCastNano Target = Wearer TickCount = 1 TickInterval = 0 : 275836

OnUse
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : AddAllOff 120
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : AddAllDef 210




Giant of Swords

Increases the 2-handed edge weapon skill of the Keeper by 170 points, maximum life by 100 points, and close combat initiative by 100 points


ToUse
Operator = Equal To Statistic = Profession Target = Self Value = Keeper
ChildOp = And Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 1243
ChildOp = And Operator = Greater Than Statistic = SensoryImprovement Target = Self Value = 1243
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : 2hEdged 170
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : MaxHealth 100
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : MeleeInit. 100




Depravation of Nanite

Empowering the attacks of the Shade, the Depravation of Nanite will occasionally cause the Shade to temporarily lower the nano resistanse of the target by 200 points upon a successful attack

ToUse
Operator = Equal To Statistic = Profession Target = Self Value = Shade
ChildOp = And Operator = Greater Than Statistic = SpaceTime Target = Self Value = 1544
ChildOp = And Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 1554
ChildOp = And Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 1629
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = AddOffProc Target = Wearer TickCount = 1 TickInterval = 0 : 25 275840

OnUse
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : NanoResist -200




Depravation of Basic Nanite

Empowering the attacks of the Shade, the Depravation of Basic Nanite will occasionally cause the Shade to temporarily lower the nano resistanse of the target by 100 points upon a successful attack

ToUse
Operator = Equal To Statistic = Profession Target = Self Value = Shade
ChildOp = And Operator = Greater Than Statistic = SpaceTime Target = Self Value = 1334
ChildOp = And Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 1444
ChildOp = And Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 1509
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = AddOffProc Target = Wearer TickCount = 1 TickInterval = 0 : 21 275842

OnUse
Name = Modify Target = Target TickCount = 1 TickInterval = 0 : NanoResist -100




Tripple Wall

Increases the Shade's Multi Melee skill by 180 points, Parry skill by 100 points, Melee Initiative by 100, and Martial Attack skill by 30.

ToUse
Operator = Equal To Statistic = Profession Target = Self Value = Shade
ChildOp = And Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 1429
ChildOp = And Operator = Greater Than Statistic = SensoryImprovement Target = Self Value = 1243
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : MultiMelee 180
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : Parry 100
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : MeleeInit. 100
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : MartialArts 30




Improved Precognition

Increases the all the evasion skills of the soldier by 110 points.


ToUse
Operator = Greater Than Statistic = SensoryImprovement Target = Self Value = 1342
ChildOp = And Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 1342
ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Soldier
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : DuckExp 110
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : EvadeClsC 110
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : DodgeRanged 110




Offensive Juggernaut

Turns the soldier into an offensive juggernaut, increasing all initiatives by 180 points and the Fling Shot attack by 50 points.

ToUse
Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 1342
ChildOp = And Operator = Greater Than Statistic = SensoryImprovement Target = Self Value = 1342
ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Soldier
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : MeleeInit. 180
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : RangedInit. 180
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : PhysicalInit. 180
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : NanoC.Init 180
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : FlingShot 50




Unstoppable Killer

Increases the damage inflicted by the caster by 45 points.

ToUse
Operator = Greater Than Statistic = MaterialMetamorphosis Target = Self Value = 1800
ChildOp = And Operator = Greater Than Statistic = MaterialCreation Target = Self Value = 1800
ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Trader
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = Skill Target = Wearer TickCount = 1 TickInterval = 0 : ProjectileDamageModifier 45
Name = Skill Target = Wearer TickCount = 1 TickInterval = 0 : MeleeDamageModifier 45
Name = Skill Target = Wearer TickCount = 1 TickInterval = 0 : EnergyDamageModifier 45
Name = Skill Target = Wearer TickCount = 1 TickInterval = 0 : ChemicalDamageModifier 45
Name = Skill Target = Wearer TickCount = 1 TickInterval = 0 : RadiationDamageModifier 45
Name = Skill Target = Wearer TickCount = 1 TickInterval = 0 : ColdDamageModifier 45
Name = Skill Target = Wearer TickCount = 1 TickInterval = 0 : FireDamageModifier 45
Name = Skill Target = Wearer TickCount = 1 TickInterval = 0 : PoisonDamageModifier 45




Your Enemy's Enemy is your Friend

You support an enemy of your enemy.Your target will be drained for both health and nano, which will help its fighting target.

ToUse
Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 799
ChildOp = And Operator = Greater Than Statistic = SpaceTime Target = Self Value = 799
ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Trader
ChildOp = And Operator = Is Set Statistic = Expansion Target = Self Value = 2

--

OnUse
Name = CastNano Target = Wearer TickCount = 1 TickInterval = 0 : 275847
Name = CastNano Target = Target TickCount = 1 TickInterval = 0 : 270716




Creation: Asp of Titaniush

This very taxing nano formula creates a weapon, the Asp of Titaniush, from the very body of the meta-physicist. Although some elements to create this item are gathered from the environment by the nanobot cloud, most comes from the meta-physicist. Use of this nano formula has been known to result in the death of more than one reckless meta-physicist. Furthermore, the item created is not a truly real construct, and will dissipate after 8 hours.

ToUse
Operator = Greater Than Statistic = MaterialCreation Target = Self Value = 2208
ChildOp = And Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 2108
ChildOp = And Operator = Greater Than Statistic = SpaceTime Target = Self Value = 2208
ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Meta-Physicist
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64

--

OnUse
Name = Set Target = Wearer TickCount = 1 TickInterval = 0 : CurrentNano 1
Name = Set Target = Wearer TickCount = 1 TickInterval = 0 : Health 1
Name = SpawnItemACG Target = Wearer TickCount = 1 TickInterval = 0 : AFOT 215 0




Touch of Poison

Increases poison production in caster's pet, increasing Poison-based damage attacks by 30 points.

ToUse
Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 2146
ChildOp = And Operator = Greater Than Statistic = MaterialCreation Target = Self Value = 2146
ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Meta-Physicist
ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64
ChildOp = And Operator = Equal To Statistic = Breed Target = Target Value = Human monster
ChildOp = And Operator = Equal To Statistic = NPCFamily Target = Target Value = 97

--

OnUse
Name = ChangeVariable Target = Target TickCount = 1 TickInterval = 0 : DamageType PoisonAC
Name = Skill Target = Target TickCount = 1 TickInterval = 0 : PoisonDamageModifier 30



1219180583 ] 
7 éves az Anarchy-Online Írta: 28 jún : 00:57 (Hírek)
Július 4-ig, elírtam  
17.9 Előzetes Írta: 15 jún : 23:07 (Hírek)
Pár finomság ha valakit érdekel


Honed Edge of Tarasque (QL 300)

The blade thrums in your hand. The blade is honed to a micron sharp notum hardened edge. The appearance of ancient earth history with all the bells and whistles bleeding edge modern technology can provide. The sheer size of the blade makes this weapon unwieldy...but anyone using it has the skill to sacrifice some efficiency for the benefit of style. Anyone holding one of these is not to be trifled with.

--

AMSCap: 2600
AnimSet: 2
AttackDelay: 1.4
AttackRange: 4
Can: Carry, Wear, NoAmmoWeaponFlag, FastAttackWeaponFlag, BrawlSpecialAttackWeaponFlag, DimachSpecialAttackWeaponFlag, CanParry/Riposte, CanBeParried/Riposted
CriticalBonus: 440
DamageType: MeleeAC
DefaultPos: RightHand
EquipDelay: 1
EquipmentPage: Weapon
Flags: VisibleFlag, ModifiedDescription, NoDrop
Icon: 158280
InitiativeType: MeleeInit.
Mass: 0.3
MaxDamage: 501
MaxEnergy: -1
Mesh: 9013
MinDamage: 440
MoreFlags: 0
QL: 300
RechargeDelay: 1.4
Slot: RightHand
Value: 3000
WeaponMesh: 158278
Attack skill: 2hEdged 100%
Defense skill: EvadeClsC 100%

--

ToWield
Operator = Is Set Statistic = Profession Target = Self Value = Enforcer
ChildOp = Or Operator = Equal To Statistic = Profession Target = Self Value = Keeper
ChildOp = And Operator = Greater Than Statistic = 2hEdged Target = Self Value = 2200
ChildOp = And Operator = Greater Than Statistic = FastAttack Target = Self Value = 1100
ChildOp = And Operator = Greater Than Statistic = Brawl Target = Self Value = 1320
ChildOp = And Operator = Greater Than Statistic = Dimach Target = Self Value = 440

--

OnHit
Name = CastStunNano Target = FightingTarget TickCount = 1 TickInterval = 0 : 158011 2



Notum Imbued Gaily Painted Hood (QL 1)

This famous, Jobe-made hood is the main inspiration for Miiir's Aquuan series. The fresh notum infusion from the device left behind by DeValos has made it take on a life of its own.

--

Can: Carry, Wear
DefaultPos: Head
EquipDelay: 0.1
EquipmentPage: Armor
Flags: VisibleFlag, HasMultipleCount, NoDrop, HasDamage, DisableStatelCollision
Icon: 82924
Mass: 0.9
MaxHealth: 100
Mesh: 9013
QL: 1
SISCap: 50
Slot: Head
Value: 300000

--

ToWear
Operator = Greater Than Statistic = Level Target = Self Value = 119
ChildOp = And Operator = Greater Than Statistic = Psychic Target = Self Value = 299
ChildOp = And Operator = Not Equal To Statistic = Profession Target = Self Value = Shade

OnWear
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : SensoryImprovement 15
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : MaterialMetamorphosis 15
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : BiologicalMetamorphosis 15
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : PsychologicalModification 15
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : MaterialCreation 15
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : SpaceTime 15
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : NanoPool 40
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : MaxNanoEnergy 800
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : NPCostModifier -17
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : ProjectileAC 300
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : MeleeAC 300
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : EnergyAC 300
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : ChemicalAC 300
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : RadiationAC 300
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : ColdAC 300
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : PoisonAC 300
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : FireAC 300


Empowered Robust Backpack (QL 1)

A nanobot infusion of unknown origin has made this backpack even more robust.

--

Can: Carry, Wear, Use
DefaultPos: Back
EquipmentPage: Armor
Flags: VisibleFlag, HasMultipleCount, NoDrop, Unique
Icon: 268734
MaxMass: 100
Mesh: 29055
QL: 1
Slot: Back
Value: 8500

--

ToWear
Operator = Greater Than Statistic = Level Target = Self Value = 219

--

OnWear
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : MaxHealth 800
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : FireDamageModifier 80
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : EnergyDamageModifier 80
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : ProjectileDamageModifier 80
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : RadiationDamageModifier 80
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : ProjectileAC 1000
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : MeleeAC 1000
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : EnergyAC 1000
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : ChemicalAC 1000
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : RadiationAC 1000
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : ColdAC 1000
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : PoisonAC 1000
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : FireAC 1000
Name = BackMesh Target = Wearer TickCount = 1 TickInterval = 0 : 268606




Imbued Globe of Clarity (QL 1)

The globe is warm to the touch and crackles with energy.

--

Can: Carry, Wear
DefaultPos: RightShoulder
EquipDelay: 0.1
EquipmentPage: Armor
Flags: VisibleFlag, HasMultipleCount, HasDamage, DisableStatelCollision
Icon: 25798
Mass: 1
MaxHealth: 2500
Mesh: 9013
QL: 1
SISCap: 50
Slot: RightShoulder, LeftShoulder
Value: 165000

--

ToWear
Operator = Greater Than Statistic = Agility Target = Self Value = 299
ChildOp = And Operator = Greater Than Statistic = ComputerLiteracy Target = Self Value = 199
ChildOp = And Operator = Greater Than Statistic = Level Target = Self Value = 119

--

OnWear
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : MaxNanoEnergy 200
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : AddAllOff 20
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : AddAllDef 20
Name = Modify Target = Wearer TickCount = 1 TickInterval = 0 : CriticalIncrease 2



'Age of Colin' Hologame (QL 1)

This is a special collector's edition of the popular hologame 'Age of Colin'. The game was originally launched in 29481 but didn't reach Rubi-Ka until mid 29482. It became an unprecedented success all over the galaxy and was the first game to include holographic environment effects detailed enough to fill an entire zigball arena.In the game, players are transported to a lush and barbaric fantasy world where the only law is to kill or get killed.Phuncom, the developer of the game is a branch company of Sol Banking Corporation and is behind other hologame successes such as 'Anarchy Connection', 'Dreamrise', and 'The Eternal Journey'.

--

Can: Carry
DefaultPos: 0
EquipmentPage: Misc
Flags: VisibleFlag, HasMultipleCount, NoDrop, Unique
Icon: 275253
Mesh: 9013
QL: 1
Slot: 0
Value: 1



Anniversary Boost

The amount of experience gained is increased by 15%.

--

AttackDelay: 0
Can: 0
DefaultPos: 0
EffectIcon: 16475
EffectType: 1010
EquipmentPage: Misc
Flags: Null, WantCollision, HasSentFirstIIR
NCUCost: 1
NanoPoints: 0
RechargeDelay: 0
School: Psi
Slot: 0
TimeExist: 3600

--

OnUse
Name = Skill Target = Target TickCount = 1 TickInterval = 0 : XPModifier 15








1213564638 ] 
17.9 Előzetes Írta: 18 ápr : 09:51 (Hírek)
"In addition given that these prisoners were originally linked in some way to environs of the city of Home they seem to have some links to the nearby Crypt of Home and in particular have knowledge of how to upgrade one of the crypts most used items. "
Erre kíváncsi vagyok mi lesz
 
17.8 Update Írta: 05 febr : 18:28 (Hírek)
Csak két dolog, egyik, hogy duelt befejezni a /duel stop parancssal lehet.
A másik, hogy aki kikapcsolja majd az inspect funkciót azt nem lehet inspectelni, de ő sem tudja megnézni más cuccait. 
17.8 Patch Írta: 12 jan : 18:54 (Hírek)
Elég sokan kiakadtak emiatt a fórumon, sokan mondták is hogy ha így lesz ők itthagyják ao-t. Talán FC meggondolja és betesz egy lehetőséget hogy ki lehessen kapcsolni ha valaki nem akarja másnak mutogatni a cuccait. 
17.5 Patch Írta: 09 aug : 15:01 (Hírek)
Visual Updates


- The flame effect after an air raid should persist for the intended time period again.

- Engineer Tier 3 Back item should now display properly on nanomage females.

- Faithful Doctor Helmet should now appear correctly for Opifex male characters.

- Several additional older helmets which did not display correctly according to breed or sex have been fixed.

- The Enmity Personification pets have visited the beauty salon and freshened up its colors.

----

Össz ennyit találtam ami 17.5-ről szól és a grafikával kapcsolatos, de ez nem engine tuning. majd kiderül  
Új Anarchy Online vásárlási rendszer Írta: 09 aug : 13:06 (Hírek)
Feo, write onlyban vagy?
1186657633 ] 
17.5 Patch Írta: 09 aug : 12:59 (Hírek)
Be tudnád nekem linkelni hol mondták? Mert pletykára nem adok  
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