Nem figyelek minden nanot figyelemmel, de azt tudom hogy a shade nr debuff futni fog a régi procokkal együtt, és a NR mellé odatették az evade-clsc-t is Enfeknek meg lejebb vitték az új rage és challenger nanoskill reqjeit.
Ezek lesznek az új nanok. A legtöbbhöz alá odaírtam azokat az effekteket is amiket közvetve, vagy máson vált ki, azért tűnhet pár furcsának.
Greater Preservation Matrix
The fixer is continuously healed for 5% of their max health points every few seconds for the duration of the formula.
--
ToUse Operator = Greater Than Statistic = MaterialMetamorphosis Target = Self Value = 1894 ChildOp = And Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 1501 ChildOp = And Operator = Greater Than Statistic = SpaceTime Target = Self Value = 1501 ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Fixer ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64
--
OnUse Name = Hit Target = Self TickCount = 180 TickInterval = 1000 : Health 5 0
Refactor NCU Matrix
The Fixer utilises their knowledge of NCU storage systems so that the NCU of the target is cleared of some hostile effects.
ToUse Operator = Greater Than Statistic = MaterialMetamorphosis Target = Self Value = 1894 ChildOp = And Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 1501 ChildOp = And Operator = Greater Than Statistic = SpaceTime Target = Self Value = 1501 ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Fixer ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64
Detonation Matrix
This nano seeks out specialized nanobots designed to inflict lasting damage on an opponent. Via its unique coding, it crystalizes these nanobots, turning them into very powerful detonation devices and casuing massive damage to the target. Without said nanobots, however, the program fails to do much damage at all. Hits the target for 500 points of damage. Additional damage will be dealt if Cellular Re-Structure, Poisoned Thorns, Frost Blades, Magma Covering, or Self Illumination are running on the target. Due to the intense power this nano requires it may only be cast every few seconds. This does not interfere with other nanocasts, however.
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ToUse Operator = Op_101 Statistic = Flags Target = Self Value = 275693 ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Nano-Technician ChildOp = And Operator = Greater Than Statistic = MaterialCreation Target = Self Value = 2000 ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64
--
OnUse Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -500 -500 FireAC Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -4975 -8567 EnergyAC if: Operator = Op_91 Statistic = Flags Target = Self Value = 254432 Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -5791 -9874 PoisonAC if: Operator = Op_91 Statistic = Flags Target = Self Value = 254435 Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -6582 -11423 ColdAC if: Operator = Op_91 Statistic = Flags Target = Self Value = 254437 Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -7983 -13580 FireAC if: Operator = Op_91 Statistic = Flags Target = Self Value = 254439 Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -12892 -17894 RadiationAC if: Operator = Op_91 Statistic = Flags Target = Self Value = 254441 Name = CastNano Target = Wearer TickCount = 1 TickInterval = 0 : 275693
Optic Plague
Temporarily blinds all enemies in the area. While blinded, they have a much lower chance of hitting when they attack.
ToUse Operator = Greater Than Statistic = SensoryImprovement Target = Self Value = 1780 ChildOp = And Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 1780 ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Nano-Technician ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64
Heals the target of 1512 - 2278 points of damage and increases their natural healing for a brief amount of time.
--
ToUse Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 1369 ChildOp = And Operator = Greater Than Statistic = SensoryImprovement Target = Self Value = 1369 ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Martial Artist ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64
--
OnUse Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health 1512 2278 Name = CastNano Target = Target TickCount = 1 TickInterval = 0 : 275699
Nanobots inject themselves into the bone structure of the caster, creating rubbery gaps between the osseous tissue that allow for more fluidic movement. Thankfully the nanobots are highly intelligent, and know just how to modify the rigidity as to still allow the caster to perform vital functions. Such as standing.Increases all evades of the Martial Artist by 180 points, and their Agility by 30. It also reduces overall speed and strength.
ToUse Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 1243 ChildOp = And Operator = Greater Than Statistic = SensoryImprovement Target = Self Value = 1243 ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Martial Artist ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64
Damages the target for 1482 - 2795 points of damage per strike, and has a chance to land a stacking debuff. The damage done and severity of the debuff increases the more the nano is cast.
--
ToUse Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 2042 ChildOp = And Operator = Greater Than Statistic = MaterialCreation Target = Self Value = 1727 ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Doctor ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64
--
OnUse Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -1482 -2795 FireAC if: Operator = Op_91 Statistic = Flags Target = Self Value = 275702 ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275703 ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275704 ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275705 Operator = Not Statistic = Flags Target = Self Value = 0 Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -1973 -3249 FireAC if: Operator = Op_91 Statistic = Flags Target = Self Value = 275703 ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275704 ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275705 Operator = Not Statistic = Flags Target = Self Value = 0 ChildOp = And Operator = Op_91 Statistic = Flags Target = Self Value = 275702 Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -2180 -3518 FireAC if: Operator = Op_91 Statistic = Flags Target = Self Value = 275702 ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275704 ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275705 Operator = Not Statistic = Flags Target = Self Value = 0 ChildOp = And Operator = Op_91 Statistic = Flags Target = Self Value = 275703 Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -2470 -3920 FireAC if: Operator = Op_91 Statistic = Flags Target = Self Value = 275702 ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275703 ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275705 Operator = Not Statistic = Flags Target = Self Value = 0 ChildOp = And Operator = Op_91 Statistic = Flags Target = Self Value = 275704 Name = Hit Target = Target TickCount = 1 TickInterval = 0 : Health -2870 -4220 FireAC if: Operator = Op_91 Statistic = Flags Target = Self Value = 275702 ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275703 ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275704 Operator = Not Statistic = Flags Target = Self Value = 0 ChildOp = And Operator = Op_91 Statistic = Flags Target = Self Value = 275705 Name = CastNano Target = Target TickCount = 1 TickInterval = 0 : 275702 if: Operator = Op_91 Statistic = Flags Target = Self Value = 275702 ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275703 ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275704 ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275705 Operator = Not Statistic = Flags Target = Self Value = 0 Name = CastNano Target = Target TickCount = 1 TickInterval = 0 : 275703 if: Operator = Op_91 Statistic = Flags Target = Self Value = 275703 ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275704 ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275705 Operator = Not Statistic = Flags Target = Self Value = 0 ChildOp = And Operator = Op_91 Statistic = Flags Target = Self Value = 275702 Name = CastNano Target = Target TickCount = 1 TickInterval = 0 : 275704 if: Operator = Op_91 Statistic = Flags Target = Self Value = 275702 ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275704 ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275705 Operator = Not Statistic = Flags Target = Self Value = 0 ChildOp = And Operator = Op_91 Statistic = Flags Target = Self Value = 275703 Name = CastNano Target = Target TickCount = 1 TickInterval = 0 : 275705 if: Operator = Op_91 Statistic = Flags Target = Self Value = 275702 ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275703 Operator = Not Statistic = Flags Target = Self Value = 0 Operator = Op_91 Statistic = Flags Target = Self Value = 275704 ChildOp = Or Operator = Op_91 Statistic = Flags Target = Self Value = 275705 Operator = And Statistic = Flags Target = Self Value = 0
When in the form of a Wolf, the adventurer is able to execute this pulsing nano program. Every 90 seconds all members of the adventurer's team will receive a beneficial enhancement to their damage output and evasion skills. Those members of the team that are also in the form of a wolf will gain additional damage and evasion benefits. This particular program increases damage by 35 points and evasion skills by 101 points. Those in the form of a wolf will gain an additional bonus of 30 points to damage, 100 points to evasion skills, 25 points to runspeed and 30 points to general attack skill.
ToUse Operator = Equal To Statistic = Profession Target = Self Value = Adventurer ChildOp = And Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 944 ChildOp = And Operator = Greater Than Statistic = SensoryImprovement Target = Self Value = 944 ChildOp = And Operator = Greater Than Statistic = MaterialMetamorphosis Target = Self Value = 1416 ChildOp = And Operator = Equal To Statistic = MonsterData Target = Self Value = 30348 ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64
When in the form of a wolf, the adventurer is able to execute this nano program on any friendly target that is also in the form of a wolf. This nano program will increase the perception skill of the target by 900 points. It also has the lesser effect of increasing concealment by 100 points, the evasion skills of the target by 60 points, maximum health by 100 points and the parry skill by 20 points.
ToUse Operator = Equal To Statistic = Profession Target = Self Value = Adventurer ChildOp = And Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 943 ChildOp = And Operator = Greater Than Statistic = SensoryImprovement Target = Self Value = 943 ChildOp = And Operator = Equal To Statistic = MonsterData Target = Self Value = 30348 ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64 ChildOp = And Operator = Equal To Statistic = MonsterData Target = Target Value = 30348 ChildOp = And Operator = Greater Than Statistic = Level Target = Target Value = 214
This series of nano programs was originally created by an agent going by the name 'The Executioner'. These nano programs augment the damage of the agent and also provide a minor boost to the rifle, aimed shot and concealment skills and nano resist. They can function at the same time as the other series of agent damage enhanement nano programs.
ToUse Operator = Equal To Statistic = Profession Target = Self Value = Agent ChildOp = And Operator = Greater Than Statistic = SensoryImprovement Target = Self Value = 1255 ChildOp = And Operator = Greater Than Statistic = MaterialMetamorphosis Target = Self Value = 1255 ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64
Attempts to soothe and calm the target, which lowers the damage inflicted by the target by 152 points, and initiatives by 1034 points.. The target needs to be level 160 or higher for the nanoformula to work.
ToUse Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 1912 ChildOp = And Operator = Greater Than Statistic = SensoryImprovement Target = Self Value = 1912 ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Bureaucrat ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64 ChildOp = And Operator = Greater Than Statistic = Level Target = Target Value = 159
This nano program sets up a series of overlapping sonic effects around the bureaucrat. Operating at a frequency much lower than is audible, these sonic effects synchronize every 20 seconds; any enemies close to the bureaucrat during that synchronization will receive a temporary mood-dampening effect. This mood-dampening effect lowers nano resistance, lowers the chance of landing a critical hit, and reduces the available amount of nanobots.
ToUse Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 1912 ChildOp = And Operator = Greater Than Statistic = SensoryImprovement Target = Self Value = 1912 ChildOp = And Operator = Greater Than Statistic = SpaceTime Target = Self Value = 1470 ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Bureaucrat ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64
Accelerates the body's metabolism to such a rate that the Enforcer actually ignites. This briefly increases movement speed and initiatives. The Enforcer continuously takes damage while this nano lasts, but so do all enemies that hit the Enforcer during this period. The nanobots also attempt to remove combat debuffs currently on the Enforcer, and give a Nano AC boost while they are operational.If used in the Shadowlands, significantly more damage will be inflicted on the enforcer.
ToUse Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 1434 ChildOp = And Operator = Greater Than Statistic = MaterialCreation Target = Self Value = 1434 ChildOp = And Operator = Greater Than Statistic = MaterialMetamorphosis Target = Self Value = 1434 ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Enforcer ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64
Briefly increases the Enforcer's attack rating and damage output by an enormous amount. It has the drawback of effectively shutting down your nano capabilities for 15 seconds.
ToUse Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 1434 ChildOp = And Operator = Greater Than Statistic = MaterialMetamorphosis Target = Self Value = 1434 ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Enforcer ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64
This nano program surrounds the engineer's targeted pet with a pulsing field of nanobots. Every 30 seconds, this field will pulse out from the pet and attempt to harm all nearby enemies. The nanobot field then returns to the pet, to reform for the next pulse. This particular field will, if successful, lower the runspeed of the affected enemies by 1500 points. While active on the pet, this field will also enhance the attack rating of the pet by 130 points, making it more likely to hit its target.
ToUse Operator = Equal To Statistic = Profession Target = Self Value = Engineer ChildOp = And Operator = Greater Than Statistic = SpaceTime Target = Self Value = 1964 ChildOp = And Operator = Greater Than Statistic = MaterialMetamorphosis Target = Self Value = 1964 ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64 ChildOp = And Operator = Equal To Statistic = Breed Target = Target Value = Human monster
Creates an enhancing aura around the Keeper that prepares people for battle, increasing the attack and defense ratings of every member of the Keeper's team. This particular aura increases the attack rating by 120 points and the defense rating by 210 points
ToUse Operator = Equal To Statistic = Profession Target = Self Value = Keeper ChildOp = And Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 1506 ChildOp = And Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 1509 ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64
Empowering the attacks of the Shade, the Depravation of Nanite will occasionally cause the Shade to temporarily lower the nano resistanse of the target by 200 points upon a successful attack
ToUse Operator = Equal To Statistic = Profession Target = Self Value = Shade ChildOp = And Operator = Greater Than Statistic = SpaceTime Target = Self Value = 1544 ChildOp = And Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 1554 ChildOp = And Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 1629 ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64
Empowering the attacks of the Shade, the Depravation of Basic Nanite will occasionally cause the Shade to temporarily lower the nano resistanse of the target by 100 points upon a successful attack
ToUse Operator = Equal To Statistic = Profession Target = Self Value = Shade ChildOp = And Operator = Greater Than Statistic = SpaceTime Target = Self Value = 1334 ChildOp = And Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 1444 ChildOp = And Operator = Greater Than Statistic = PsychologicalModification Target = Self Value = 1509 ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64
This very taxing nano formula creates a weapon, the Asp of Titaniush, from the very body of the meta-physicist. Although some elements to create this item are gathered from the environment by the nanobot cloud, most comes from the meta-physicist. Use of this nano formula has been known to result in the death of more than one reckless meta-physicist. Furthermore, the item created is not a truly real construct, and will dissipate after 8 hours.
ToUse Operator = Greater Than Statistic = MaterialCreation Target = Self Value = 2208 ChildOp = And Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 2108 ChildOp = And Operator = Greater Than Statistic = SpaceTime Target = Self Value = 2208 ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Meta-Physicist ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64
--
OnUse Name = Set Target = Wearer TickCount = 1 TickInterval = 0 : CurrentNano 1 Name = Set Target = Wearer TickCount = 1 TickInterval = 0 : Health 1 Name = SpawnItemACG Target = Wearer TickCount = 1 TickInterval = 0 : AFOT 215 0
Touch of Poison
Increases poison production in caster's pet, increasing Poison-based damage attacks by 30 points.
ToUse Operator = Greater Than Statistic = BiologicalMetamorphosis Target = Self Value = 2146 ChildOp = And Operator = Greater Than Statistic = MaterialCreation Target = Self Value = 2146 ChildOp = And Operator = Equal To Statistic = Profession Target = Self Value = Meta-Physicist ChildOp = And Operator = Is Set Statistic = NanoFocusLevel Target = Self Value = 64 ChildOp = And Operator = Equal To Statistic = Breed Target = Target Value = Human monster ChildOp = And Operator = Equal To Statistic = NPCFamily Target = Target Value = 97
The blade thrums in your hand. The blade is honed to a micron sharp notum hardened edge. The appearance of ancient earth history with all the bells and whistles bleeding edge modern technology can provide. The sheer size of the blade makes this weapon unwieldy...but anyone using it has the skill to sacrifice some efficiency for the benefit of style. Anyone holding one of these is not to be trifled with.
This famous, Jobe-made hood is the main inspiration for Miiir's Aquuan series. The fresh notum infusion from the device left behind by DeValos has made it take on a life of its own.
This is a special collector's edition of the popular hologame 'Age of Colin'. The game was originally launched in 29481 but didn't reach Rubi-Ka until mid 29482. It became an unprecedented success all over the galaxy and was the first game to include holographic environment effects detailed enough to fill an entire zigball arena.In the game, players are transported to a lush and barbaric fantasy world where the only law is to kill or get killed.Phuncom, the developer of the game is a branch company of Sol Banking Corporation and is behind other hologame successes such as 'Anarchy Connection', 'Dreamrise', and 'The Eternal Journey'.
"In addition given that these prisoners were originally linked in some way to environs of the city of Home they seem to have some links to the nearby Crypt of Home and in particular have knowledge of how to upgrade one of the crypts most used items. " Erre kíváncsi vagyok mi lesz
Csak két dolog, egyik, hogy duelt befejezni a /duel stop parancssal lehet. A másik, hogy aki kikapcsolja majd az inspect funkciót azt nem lehet inspectelni, de ő sem tudja megnézni más cuccait.
Elég sokan kiakadtak emiatt a fórumon, sokan mondták is hogy ha így lesz ők itthagyják ao-t. Talán FC meggondolja és betesz egy lehetőséget hogy ki lehessen kapcsolni ha valaki nem akarja másnak mutogatni a cuccait.
slingshot 23 okt : 16:45 Elég sok spammer van mostanság
Ozank 17 júl : 18:48 Sziasztok, Azért jöttem erre az oldalra hogy egy fasza kis közösséget találjak gamingre, beszélgeté
s és jó hangulat végett.. nagyon hiányoznak a régi idők, szeretnék egy orgot vagy legalább 1-2 embert akivel lehet még beszélni és jártas az AO rejtelmeib
en. Aki esetleg érdekelt ebben a körben az írjon már rám legyen szíves valahogyan
! az email címem - email -
Igen
, PE még mindig él és virul, van city is Élet meg...a PE-s (pillelm) és HR-es (botcica) botok össze vannak kötve, úgyhogy bármelyikr
e felléptek, látni fogja mindkét org, így élet akkora van, ahányan a két orgból épp onlineok.
Felvenni PE-be többnyire én tudok, legkésőbb néhány naponta vagyok online Sydepil, Ersyda néven, mindenkit szívesen látok
Bolha 12 júl : 22:11 De végülis rájöttem:P Lehet már tagnak lenni a PEben?
Szerver összevonás óta van magyar neus működő org?
vargunc 22 máj : 20:54 Szia! PE vmennyire aktív! Gyere ár clanba, HR megtáltoso
dott, rég volt ennyi ember fent, mint mostanában
Treki 22 máj : 00:20 Sziasztok, szeretnék érdeklődni van valami neutrálos org jelenleg ahol van élet?:)
Sydepil 01 márc : 15:38 Icecat, én PE-s vagyok csak a merge óta még nem került elő az elnökünk hogy visszaállí
tsa a rangokat..
. Amint ez meglesz szívesen beveszlek
icecat 01 márc : 14:12 néhány neus karakterem
mel csatlakozn
ék a Pillanatny
i elmezavarb
a ha vki adna egy elérhetősé
get köszönöm
Sydepil 28 febr : 04:21 ÜD.v Ha valaki tudja Muszkliplu
sz/
Ponyvalege
ny elérhetősé
gét, kérem, szóljon neki, hogy megtörtént a szerveröss
zevonás, és kéne city Köszi
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Az oldalnak nem célja az Anarchy Online szerzői jogát birtokló Funcomnak bármilyen kárt okozni. Az oldal nem szándékozik magát hamisan a Funcomhoz tartozónak beállítani, hogy ezzel a látogatóit megtévessze.